class MinigamePhysicsObject extends KActor;

enum AttachedEmitters {
     AE_Dirt,
     AE_None
};

var() AttachedEmitters AttachedEmitter;
var Emitter AttachedEmitterObject;

simulated event PostBeginPlay () {

    if (AttachedEmitter==AE_None) return;

    if (AttachedEmitter==AE_Dirt) {
        AttachedEmitterObject = Spawn (class'Enyara.EffectDirtTrail',,,Location);
    }

    AttachedEmitterObject.SetBase (self);

    super.PostBeginPlay();

}

defaultproperties {

     StaticMesh=StaticMesh'BulldogMeshes.Simple.S_RearWheel'
     AttachedEmitter=AE_None
     //StaticMesh=StaticMesh'TowerStatic.Rock.TowerStoneB'
     DrawScale=1.000000
     //CollisionRadius=734.000000
     //CollisionHeight=734.000000
     bCollideActors=true
     bBlockActors=true
     Begin Object Class=KarmaParamsRBFull Name=mgKParams
         KMass=0.1
         KLinearDamping=0.000000
         KAngularDamping=0.000000
         bHighDetailOnly=False
         bClientOnly=False
         bKDoubleTickRate=True
     End Object
     KParams=KarmaParamsRBFull'Minigame.mgPhysicsObject.mgKParams'

}
